Missions as a theory weren't even added until Episode 4 Episode 5. It was a way help them catch up and to bring individuals back. That's also why leveling into 75 could be carried out in a few days, and they throw boosters like no tomorrow. We're essentially all handled as returning players or players that need to scale a divide between old new and content, except we do not have the new content and none of us are coming players (even if you played with JP, you needed to make a new character). It's exceptionally disproportionate since it was not meant as a new player experience. It was meant to get players that we do not have.
This is exactly what happens when you get an MMO eight years late. These are all systems which built and were inserted over time. It's pretty normal for long lasting MMOs to have a lot of systems that are essentially a plate of spaghetti when looked at with a new participant (play MapleStory and you'll find a good idea of what 15 years resembles, the moment you hit Level 10 you get so much shit thrown at you you're completely missing and I state that as a veteran of Phantasy Star Online 2). You view it on long living telephone games as well (Brave Frontier is a fantastic example). The issue is that Phantasy Star Online 2 is fresh in NA, but they kept everything the same as JP, which acquired these systems over a lengthy time period and the players wrote appropriate guides throughout that time (also their translation is not gawd awful because Phantasy Star Online 2 was made in Western at the first place).
Missions as a theory weren't even added until Episode 4 Episode 5. It is not surprising they flood you with EXP and aren't synced up with the actual leveling scale of Phantasy Star Online 2, they were inserted in some time where most players were already 75-85 and returning from Episode 3 and such. It was a way help them grab and to bring people back. That is leveling into 75 can be carried out in a couple of days, and they throw boosters like no tomorrow. We're essentially all treated as returning players or players that have to scale a divide between old new and content, except we do not have the new content and not one of us are coming players (even if you played with JP, you had to make a new character). It's exceptionally disproportionate since it was never meant as a brand new player experience. It had been meant to get players that we do not have.
The Windows Store'program' which is essentially just the 11GB download for the launcher, also needed to be developed by Sega. I can't tell you precisely what is happening there (but I plan to try and dig into it further over the next few days) but it feels as they've mishandled it in some fashion and combined with the present JP problems it backfired horribly. People like to bash on Microsoft and claim the Windows Store is poor. I am not necessarily disagreeing on it, but I have NEVER seen this level of problems with names from the Store. Hell, I have even attempted to dig around to see whether any of those problems that have come up here have been recorded for almost any additional application and I can not find one thing. As it is, anecdotally, I've a high number of set up Windows Store titles mainly thanks to Phantasy Star Online 2 tow Ultimate subscription, lots of third party games, and can't recall having any issues.
The center of the problem overall seems to be associated with Phantasy Star Online 2 and launcher requiring admin permissions (it really should not in this day) while the Windows Store apps essentially enforce userspace functioning. These WILL battle together. Plus with the segregation of documents they have done between of their launcher and actual game files, once the first had them all saved together, probably will not help either. I understand the frustrations and people having issues and not ignoring them, just attempting to put the record straight on where the matter actually is.)
More information about PSO2 in https://www.pso2ah.com/