MMORPG Games Market Size is Estimated to grow at a CAGR of 10.7% during the forecast period


Posted July 23, 2024 by Niraj1

The MMORPG games market is expected to grow at a compound annual growth rate (CAGR) of 10.7% between 2024 and 2034, from a valuation of about USD 25.3 billion in 2023 to USD 42.2 billion in 2034.
 
The MMORPG games market is expected to grow at a compound annual growth rate (CAGR) of 10.7% between 2024 and 2034, from a valuation of about USD 25.3 billion in 2023 to USD 42.2 billion in 2034. Global entertainment and sociability are provided by massively multiplayer online role-playing games (MMORPGs), which provide players immersive virtual worlds in which they can escape reality, engage with others, and go on epic adventures. The market is sustainable and expanding since it is in line with the rapidly expanding gaming sector.
Massively Multiplayer Online Role-Playing Games (MMORPGs) are a type of video game where users create and customize their characters, go on quests, explore intricate landscapes, and take part in a variety of activities like crafting, fighting, and interacting with other users. These games allow users to immerse themselves in large virtual worlds and interact with thousands of other players worldwide.

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GROWTH DRIVERS
MMORPGs are virtual games that provide a distinctive social gaming experience. Gamers can communicate and work together in a virtual environment. They give people a place to meet other like-minded players, make friends, and create communities. Many players find that MMORPGs provide a sense of community and belonging, which is especially appealing to people who are looking for social relationships. MMORPGs frequently have robust progression systems that let users level up their characters, get strong equipment, and unlock new skills. For gamers, this gradual advancement and accompanying sense of accomplishment might be advantageous.
Technology developments like AR, VR, cloud gaming, and 5G have led to an increase in the market's demand for mobile gaming. The growth of the hyper-casual game genre is another trend in the market. By the end of 2028, 5 billion 5G subscriptions—or 55% of all mobile subscriptions—are expected, according to Ericsson. Because of their potential market, MMORPG game developers are offering their wares on mobile devices. For instance, NetEase's shooter MMORPG Ashfall is now playable. In 2023, Ashfall will be accessible on desktop and mobile platforms.
MARKET SEGMENTATION:
· By Platform Type - Console, Mobile and Computer
· By Product Type- Cloud based, browser based and others
· By Age - Juvenile (7-17), Youth (18-40), Middle Aged (41-65), Elderly (>66)
· By Business Model- free to play games, play in play games, pay to play games
· By Region- North America, Europe, Asia Pacific, The Middle East and Africa, South America
Global Key Players:
· Activision Blizzard Inc
· Electronic Arts Inc.
· Ubisoft Entertianment SA
· NCSOFT Corporation
· Giant Interactive Group
· Tencent Holding Limited
· Amazon Games Studio
· Nexon Co. Ltd.
· Ankama Games
· Jagex Limited
· Bright Star Studios
· Aeria Games
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Last Updated July 23, 2024