Gaming Peripheral Market Size Worth $7.1 Billion By 2026 - KBV Research


Posted December 18, 2020 by kbv_research

The Global Gaming Peripheral Market size is expected to reach $7.1 billion by 2026, rising at a market growth of 13.1% CAGR during the forecast period.
 
According to a new report Global Gaming Peripheral Market, published by KBV research, The Global Gaming Peripheral Market size is expected to reach $7.1 billion by 2026, rising at a market growth of 13.1% CAGR during the forecast period.

The headsets segment has led the market in the year 2019. The market is segmented into keyboard, controllers, headsets, mice, and others on the basis of product. The keyboards segment is anticipated to show considerable growth over the foreseeable period. Simulation techniques that are used in the gaming models need to have gamer’s precision which helps them to boost up the game environment.

The PC segment led the market in the year 2019 and is anticipated to keep its dominance in the coming years. Many other features like gesture-based gaming and facial recognition, along with high-quality graphics and a better playing experience, are anticipated to boost the demand in the market for the PC segment.

Offline distribution channel has led the market in the year 2019, due to the importance of the retail market, marketing promotions, and publicity. Online distribution is called digital distribution, which is expected to show high growth in the coming years. Digital distribution is gaining popularity because numerous vendors are stressing on digital sales like PlayStation Store; Amazon.com; Flipkart Private Limited; and eBay Inc
North America region has led the market in the year 2019.

This dominance can be accredited to factors like the presence of major manufacturers like CORSAIR, Mad Catz, Microsoft Corporation, and Turtle Beach in this region. The Asia Pacific is expected to record substantial growth over the foreseeable period, accredited to the growing number of gamers as well as the strong presence of market vendors in this region. Growing gaming competitions that are organized by many vendors in this region to promote their gaming peripherals in further expected to drive the market growth.

Structural Insights: https://www.kbvresearch.com/gaming-peripheral-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Logitech International S.A., Razer, Inc., Cooler Master Technology, Inc., Eastern Times Technology Co., Ltd. (Redragon), Thermaltake Technology Co., Ltd., Guillemot Corporation S.A., Shenzhen Rapoo Technology Co., Ltd., Sennheiser Electronic GmbH & Co. KG, Anker Innovations Limited, and Kingston Technology Company, Inc.

Global Gaming Peripheral Market Segmentation

By Device
• PC
• Gaming Consoles

By Product
• Headset
• Controller
• Keyboard
• Mice
• Others

By Distribution Channel
• Offline
• Online

By Geography

North America
• US
• Canada
• Mexico
• Rest of North America

Europe
• Germany
• UK
• France
• Russia
• Spain
• Italy
• Rest of Europe

Asia Pacific
• China
• Japan
• India
• South Korea
• Singapore
• Malaysia
• Rest of Asia Pacific

LAMEA
• Brazil
• Argentina
• UAE
• Saudi Arabia
• South Africa
• Nigeria
• Rest of LAMEA

Companies Profiled
• Logitech International S.A.
• Razer, Inc.
• Cooler Master Technology, Inc.
• Eastern Times Technology Co., Ltd. (Redragon)
• Thermaltake Technology Co., Ltd.
• Guillemot Corporation S.A.
• Shenzhen Rapoo Technology Co., Ltd.
• Sennheiser Electronic GmbH & Co. KG
• Anker Innovations Limited
• Kingston Technology Company, Inc.
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Categories Electronics , Semiconductors
Tags gaming peripheral market , gaming peripheral market analysis , gaming peripheral market share , gaming peripheral market size , kbv research
Last Updated December 18, 2020