Volumetric Video Market Set to Grow at the Fastest Rate- Time to Grow your Revenue


Posted November 1, 2021 by jackmartin011

Volumetric Video Market by Volumetric Capture (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports, Events and Entertainment, Medical, Signage, Education & Training), & Content Delivery and Region
 
The report "Volumetric Video Market by Volumetric Capture (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports, Events and Entertainment, Medical, Signage, Education & Training), & Content Delivery and Region - Global Forecast to 2025", is estimated to grow from USD 1.4 billion in 2020 to USD 5.8 billion by 2025, at a CAGR of 32.8% between 2020 and 2025. Increasing applications of volumetric technology in several end-user industries coupled with a surge in demand for enhanced match viewing experience is the major factor driving the growth of the market.

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“Demand for improved match viewing experience in the sports sector.”

The increasing popularity of sports events and growing demand for enhanced match viewing experience are the key factors driving players to innovate and develop products in accordance with spectators’ preferences. For instance, in September 2019, Intel and Manchester City unveiled the immersive highlights of the match to enhance viewer engagement with the Intel true view volumetric video technology.

“The sports, events, and entertainment application holds the major market share in the volumetric video market.”

Major players such as Microsoft, Facebook, Google, and Intel have made several developments in their products, specific to sports and entertainment applications. Microsoft, in partnership with Hammerhead, has developed a volumetric studio named Dimension. Intel has developed a studio for filmmaking and has partnered with Turner Sports for providing its volumetric capture technology. In February 2018, MR Museum in Kyoto, in partnership with Hakuhodo-VRAR, created a volumetric video for visitors about the beautiful and sacred artwork of the Zen temple in Japan narrated by a Zen monk. Also, in February 2019, Intel collaborated with the National Football League (NFL) to offer immersive highlights via Intel’s True View to the Super Bowl LIII in Atlanta’s Mercedes-Benz Stadium. These developments are expected to provide an impetus to the sports, events, and entertainment applications, resulting in it dominating the global volumetric video market by 2025, growing at the fastest CAGR.

“Volumetric video market in APAC expected to grow at the highest CAGR during the forecast period. “

The volumetric video market in APAC is sub-segmented into China, Japan, South Korea, Australia & New Zealand, and the Rest of APAC. APAC is expected to be the fastest-growing market for volumetric video during the forecast period. China and Japan represent the majority of the demand for volumetric video solutions in the region owing to the growing interest of consumers in realistic 3D imaging systems. Volumetric video extends far beyond its common usage in pop concerts and other forms of entertainment. It has a wide range of diverse applications and is being used actively to improve many applications in industries such as medical and sports.

The volumetric video market is dominated by Microsoft Corporation (Microsoft) (US); Intel Corporation (Intel) (US); Facebook, Inc. (Facebook) (US); Google LLC (Google) (US); and 4D View Solutions SAS (4D Views) (France).

Other major players in the market are Holoxica Ltd (Holoxica) (UK); LightSpace Technologies, SIA (LightSpace Technologies) (Latvia), The Coretec Group Inc. (The Coretec Group) (US); 8i Ltd. (8i) (New Zealand); RealView Imaging Ltd. (RealView Imaging) (Israel); Voxon Photonics (Voxon Photonics) (Australia); Unity Technologies (Unity) (US); IO Industries Inc. (IO Industries) (Ontario), Stereolabs (Stereolabs) (US): Raytrix GmbH (Raytrix) (Germany); OTOY Inc. (OTOY) (US); Samsung Electronics America Inc. (Samsung Electronics America) (US); MRMC (Mark Roberts Motion Control) (UK); Sony Pictures Digital Productions Inc. (Sony Pictures Digital Productions Inc.) (US); Verizon Wireless (Verizon) (US); Canon Inc. (Canon) (Tokyo).

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Key innovators include HypeVR (HypeVR) (US); Scatter (Scatter) (US); VividQ (VividQ) (UK); and Hammerhead VR (Hammerhead) (UK). Evercoast (Evercoast) (US); HoloCap (HoloCap) (US); HOLOOH - DOORWAY SAS (HOLOOH) (France); Volograms Limited. (Volograms) (Dublin); Volucap (Volucap) (Germany); Humense PTY LTD (Humense PTY LTD) (Australia); DoubleMe, Inc. (DoubleMe) (US); EF EVE (EF EVE) (London); Magic Leap, Inc. (Magic Leap) (US). Fraunhofer HHI (Germany) is a leading research institute involved in the research on volumetric video technology.
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Last Updated November 1, 2021