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Posted September 10, 2015 by gracedashen

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When players complain that KOTFE class story was copied and known for years, some real information was unveiled: the target points in some Conquests were lowered down for the new expansion, and crafting was nerfed by removing repeatable objective. Now concerns come out to be what is the new method of earning conquer points, and how small guilds climb to top 10 when larger ones have more people to get the one-time conquest points.you can buy cheapest swtor credits on swtor2credits now .

What changes will be provided for Conquests in Swtor KOTFE?

To reduce the threshold and encourage more people to join in Conquests, Bioware has announced to lower down the target points for rewards in some conquests. For all Conquests which previously required 35,000, they will need 20,000 when swtor 4.0 comes, while Titans of Industry, total Galactic War, and Trade Emporium will remain respectively at 25,000, 50,000 and 25,000 target points.

Besides, to limit the behavior to win by Crafting repeatedly, Bioware has nerfed this method to gain points for Conquests. Well, paying swtor credits and crafting much to win will turn to be impossible in Kotfe. "The Objective "Conquest: War Supplies" is no longer repeatable and is set to reward 2,000 Conquest Points for any Conquest that included that objective", shown by the officials.

Concern 1: What will be the new method of earning conquest points?

This is likely the first major adjustment to conquest since it was released with the Galactic Strongholds update. It is no doubt that there will be those who love the reduced role crafting will take in conquest starting with KotFE. But here is a real concern: What will become the new most favored method of earning conquest points? PvP all day and all night, or Queue pops for everyone? Obviously, repeatable stuff will still be important to get more points, and so it is likely PvP and GSF will see a lot more activity. Unfortunately, there is very little incentive to actually play to win in GSF, when farming conquest. Thus, it seems to be a difficult task to find something to replace the removal of repeatable crafting.

Concern 2: How to equalize the imbalance between large & small guilds?

Seriously, the change to crafting may actually get some guilds to participate again as it removed the unfair advantage for massive guilds who can queue up tons of crafting, and then go through all characters cashing in on all the conquest to put their guild at the top of the list. However, for many players, this change comes a bit too late to matter because now conquest will just become entirely about last boss farming, and larger guilds will still have an advantage since they possess the advantage on numbers of people.

In contrast, small guilds usually win depending on a few interested/dedicated people who buckled down and crafted repeatedly. So how can they get a chance when repeated crafting even is disabled? Perhaps Bioware should give some other way of equalizing the imbalance between large and small guilds. Maybe give some other source of easily farmable points.

As repeatable crafting will be impossible, players will need cheap swtor gold to take an advanced status no matter what method they finally choose to gain target points. If you also want to win the top 10, Swtor2credits will be a good choice as we provide swtor credits with three times reward points every week from Wednesday to Thursday to help you save much cost.

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Last Updated September 10, 2015