How 6.2 Can Solve the Lack of Content Dilemma with safewow cheap wow gold


Posted April 10, 2015 by fifapal

How 6.2 Can Solve the Lack of Content Dilemma with safewow cheap wow gold
 
World of Warcraft is currently going through a shortage of endgame content. Here is how the 6.2 patch could fix that! In comparison to past expansions, there’s no denying the fact that WOW Gold : Warlords of Draenor is rather light in regards to new content and features. It’s something many of us questioned back during the initial BlizzCon announcement two years ago. It’s something many of us questioned even further as the details for the garrison system became known and expansion hype started to build. It’s even something we questioned as the expansion was released and early endgame presented itself.

Now, we’re just accomplished the absolution of 6.1—the aboriginal above agreeable application of WoD. Except that, well, there isn’t a lot of new agreeable to allege of afterwards its implementation. The expansion, overall, still seems rather ablaze on new agreeable and features. Sure, we accept a adequately affluent bank of raiding to analyze at the moment, but for non-raiders, there just isn’t a lot to do. Achievement hounds, pet enthusiasts, and self-admitted Twitter/selfie fanatics accept a few new activities to altercate with, but for the boilerplate amateur who isn’t inherently absorbed in those activities or raiding, one catechism remains. What’s left?

The billet affection was accustomed as the expansion’s major, new feature, and garrisons fit that bill nicely—except for the actuality that, on average, players alone charge to absorb almost bisected an hour (if that) managing their billet every day. Garrisons accept a few quests associated with them aback 6.1, but still annihilation like the bulk of quests a new area—like the proposed Iron Docks area—would add. The Apexis dailies are too added in nature, too quick to complete, and don’t accommodate abundant benefits. Even active Heroic dungeons, which actively abridgement the benefits, are not account the playthrough.

Players searching for alternatives to endgame don’t accept as abundant to accept from as they could, either. Without a new chase or new chic to enjoy, the admiration to akin new characters feels a bit blah in WoD, abnormally accustomed the annoyance that sometimes goes duke in duke with alt garrisons. Soloing old raids can be fun, but frankly, it doesn’t assume like we should wish to play through agreeable from accomplished expansions this aboriginal into a new one.

What we’re currently missing in WoW is added endgame alternatives that abandoned players/small groups can participate in that crave combat, exploration, and accommodate players with immersion. Billet agreeable doesn’t accomplish this cold aback a lot of billet quests don’t crave abrogation the garrison. Those that do are gated abaft accidental NPCs that may or may not accept the quests you’re searching for (cue Jedi hand-waving). Players can absolutely accumulation calm to grab and allotment those quests, but for abandoned players, that isn’t consistently a adorable or achievable option.

Even the new crafting NPCs are gated abaft accidental amount bearing (RNG). Everything in WoD seems to be traveling the way of RNG. RNG can plan to your benefit, abnormally if it grants you a shiny, new section of loot, but it can aswell be apish as a gaming concept.

When RNG is overdone, it becomes an bogus way to extend the buoy of content. This is allotment of the acumen why arrest administration accept ample boodle tables. If players yield a while to complete their accessory sets, they’ll feel the charge to do the agreeable for a best aeon of time. With WoD’s new accidental bead system, accidental allowance system, accidental Warforged/socket/secondary carbon system, accidental mission system, accidental billet NPC appearances, and accidental circadian lineup, it’s harder to avoid this expansion's over-reliance on the concept.
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Last Updated April 10, 2015