Virtual Reality (VR) Market - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2015 - 2022


Posted August 25, 2016 by charliegefen

Virtual Reality (VR) Market to Exceed US$ 30.0 Bn by 2023
 
According to a new market report published by Credence Research “Virtual Reality (VR) (Consumer (Gaming, and Entertainment), and Enterprise & Public Sector (Retail and Marketing, Engineering and Design, Healthcare, Military, and Others (Education, etc)) Market - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2015 - 2022” the virtual reality market is expected to exceed US$ 30.0 Bn by 2023, witnessing a double digit compound annual growth rate during the forecast period.
Browse the full Virtual Reality (VR) (Consumer (Gaming, and Entertainment), and Enterprise & Public Sector (Retail and Marketing, Engineering and Design, Healthcare, Military, and Others (Education, etc)) Market - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2015 - 2022 report at http://www.credenceresearch.com/report/virtual-reality-market
Market Insights
The virtual reality (VR) technology traces its roots to the latter half of the previous century. In spite of being around for decades, the technology did not receive the expected acceptance in the initial years. However, after all years of hype surrounding the latent potential of the technology, it is expected to become mainstream in the coming years. We expect VRs capability to improve during the forecast period 2016 - 2023 with further improvements in processors, screen resolutions, content development for specific formats.
Competitive Insights:
The global virtual reality market is highly fragmented across different end-use segments, requiring manufacturers and technology developers to understand unique differences and requirements of each industry separately. The leading top 4 players in the global mobile augmented reality market account for less than 45 percent of the global market revenue. Some of the leading players identified in the global virtual reality market include Oculus VR, Inc. (Facebook Inc., the U.S.), Sony Corporation (Japan), Samsung Electronics, Co. Ltd. (South Korea), Vuzix Corporation (the U.S.), Sensics, Inc. (the U.S.), Microsoft Corporation (the U.S.), EON Reality, Inc. (the U.S.), and Sixense Entertainment, Inc. (the U.S.) among others. The global virtual reality market also includes large number of niche players, which account for trivial market share individually. The global mobile augmented reality market is supported by technology development and innovation. The competitive rivalry among current market players is comparatively high.
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Key Trends:
Growing demand for virtual reality-based wearable displays (ex - head mounted displays) in consumer applications
Declining price of hardware components
Proliferation of mobile devices and advancements in their computational capabilities
Hand tracking, head tracking, and eye tracking functionalities have become more commonplace in consumer VR devices
Emergence of VR app store
Blog: http://www.mobilecomputingtoday.co.uk/3804/global-virtual-reality-market-exceed-30-0-2023-credence-research/
About Us:
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Issued By Credence Research
Website Credence Research
Phone 1-800-361-8290
Business Address 105 N 1st ST #429, SAN JOSE, CA 95103 US
Country United States
Categories Marketing , Technology
Tags virtual reality , virtual reality market
Last Updated August 25, 2016