Psychological Aspects of Users' Mobile Gaming Motivation


Posted August 21, 2018 by stevewillson703

Video game is an integral part of human's life. Latest psychological studies have proved that game isn't just what small children perform with their toys while the parents are busy.
 
Video game is an integral part of human's life. Latest psychological studies have proved that game isn't just what small children perform with their toys while the parents are busy. Game is a vital cultural mechanism helping pass experience between generations and also orientate in the world. By playing games, humans learn how to behave within their environment and acquire its values, beliefs and conduct designs. But even after they've grown up, people continue playing emotional games by performing roles in their private and sociable life.

However , game has received one more essential sense lately. It has become not a way to adapt to the world around us and also to act there, but rather to escape from it. More and more people replace their own real needs, achievements, friends, and even lives by digital ones and disappear in game worlds. This trend called game dependence is widely discussed; and clinical psychologists are trying to explain and to overcome it. That article utilizes some results of these researches and takes a closer take a look at psychological aspects of people's gaming motivation. It considers exactly what basic human needs can be transferred in the area of virtual video games and satisfied there.

The particular topic of this article is cellular games. It should be noticed that the situation with mobile gaming is not really as acute as with computer gaming. People don't often spend long time with their smartphones, and it's good so. That's the reason why this article won't instruct people how to make a "bomb" stealing gamers from their families. It should rather be a guide for mobile software developers to help them create an involving along with exciting product being able to "hook" users.

Human needs which can be satisfied in a mobile game:

1 . Need for achievement.

Probably the most significant temptations of a game is giving usual folks the possibility to become anyone they want to. The opportunities of sport plot and its characters are endless, and the likelihood qualifying criterion is only optional. So , an unremarkable manager comes home, transforms his PC on, launches the game - and gets an incredible god in a fantastic universe. The longer this individual plays the more skills, experience and points he makes; and these rewards are highly valuable for him. A game provides its player a possibility to become something else, a better, more important individual, and to be more successful than he possibly is in the real life. Achievements in a mobile game are more "salient" compared to real world: they can be made more quickly and easily than in reality; and the results are much more visual (unfortunately, no one receives golden gold and silver coins or stars after having performed something well in their real life). This attractive process of gathering game accomplishments can be considered as a kind of substitute for real world self-development.

Why is this particular aspect important for a mobile software developer? By creating a activity, he should reward the user for his progress amply. Stars, coins, additional resources, bonus levels etc . create players feel their success, enjoy it - and go back to the game again and again in order to refresh these feelings.

2 . Requirement for respect.

Being respected and appreciated by other people is an important side of people's social life. Playing alone is. Playing with other people, demonstrate achievements to them, win different contests and being admired and regarded by other gamers is just perfect. Winning feels especially good. There are 2 main kinds of competitions in mobile games: direct and indirect. Within a direct competition, players fight with online enemies, or even play matches against online opponents face-to-face. In an oblique competition, the game is performed in a single-player-mode, but there are innovator boards showing the names of the best players. In that way, a person can usually estimate his game success and compare it towards the progress of his friends.

But even apart from any kind of competitions, online games have a very significant social side by making virtual communities. Being part of a clan or distance evokes a strong feeling of belonging and cooperation. When we take action for cause, perform our work well, and contribute to the common prosperity by this, we are respected and appreciated.

So , the mobile game should contain as much social features as you can. Leader boards, online multiplayer modes, creating communities, public sharing buttons - everything connecting the player to other men and women matters.

3. Need for knowledge.

Learning new things is actually cool. It doesn't mean that a mobile game should instantly become a branch of school on users' smartphones. But collecting new experience, finding out exciting facts, discovering a foreign globe, or exploring an interesting topic is fun. Thirst with regard to knowledge has always been pushing humanity forward; it is in the being human. That's why the process of solving problems and puzzles and every other kind of intellectual activity can be an important source of gaming inspiration.

This need can also be satisfied in a mobile game, specially in a strategy, RPG, or quest. Filling the game world along with mysteries, puzzles, interesting facts and secrets will change a user to a discoverer learning things not because they have to but because he wants to.

So far, three essential human needs that can be satisfied in a mobile game happen to be considered. Taking them into account and creating a mobile gameplay on this basis will help it "hook" the users and subside in their smartphones for a very long time.
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Issued By steve willson
Website Development of Mobile Games
Business Address Texas
Austin
Country United States
Categories Business
Tags development , games , mobile , of
Last Updated August 21, 2018