WoW Classic as a way to up their inventory


Posted September 29, 2019 by MMOexpshop

WE provides a best way to buy games currency, items, boosting, accounts service and so on. We has had more than 10 years experience, hundreds of game products and about 80,000 customer support us.
 
I am sure they wont apply eastmode into WoW Classic in fear of what it would do to the company stock (that they prpbably dont give a shit if your either reside or Classic) but shifting or adding to something that already worked. That being said I might see very little room for mistake as the stock already plumeted following the diablo immortal shit dropped. Honestly blizz probably sees WoW Classic as a way to up their inventory for investors by delivering a pure vanilla and incorporating more of their easymode or even paymentmode shit to the modern WoW as they will be running WoW Classic through I believe its 7.3 using 1.1.2(?) Patch notes. Implementing more into code thats already wrote is similar to trying to edit a newspaper that you hand wrote in pen. You are able to see the whiteout. And that affects over jist that you line or 10. It could impact 10000lines of code and from that you then have many bugs from older code and their new software (believe they said java script was the 1.1.2 plus they switched to C++ in I wanna mention anger ) no idea what they are using today.

I want WoW using a completely different design philosophy. A whole lot of old articles are still irrelevant after expansions. 1 thing that I want in a brand new design philosophy is Level Sync from FFXIV, but with benefits at your level. One more thing is that I need the world to match your degree, or match the level of your party boss, lowest or highest level.If we are going in modern content with WoW traditional philosophy it's going to be a ghost city between 50-110. No MC was actually that simple even early , you can do it with 25 great players without overgearing it.

All you had was a main tank which has been semi-decently geared with a little bit of fire resist for a few fights and who knows how to build threat. The boss mechanics were so fundamental compared to today because most bosses had possibly a single mechanic you listen to. Have the bomb Garr? Run from the group. Kill adds on Ragnaros etc.. The boss anger timers were rather generous therefore there wasn't a big dps cutoff to complete the fight, fairly common at a pug back then to have half your group wipe and the remainder still complete the fight comfortably. The one difficult thing with theses old raids is that which hits your tank HARD, therefore some healers need to be at low position (to preserve mana) heals continuously when he's full to mitigate explode.

WoW Classic was about community, a living Earth, traveling and working together. Challenge was another I suppose, but ultimately none of that requires a new game. The one thing a new game would achieve is new graphics, and also a temporary new universe to learn. Instantly it would be swallowed like every game is now days, and it might be in the very same situations as WoW Classic. It doesn't matter whether it is WoW Classic or even a new game. The core advantage of wows philosophy is that it's so much to do and learn, and just enjoy you don't even need new content actually to enjoy. New game could only be a nice treat, but it would also lack the WoW Classic nostalgia and design of world a lot of us come to enjoy being in.

Check out https://www.mywowgold.com/Wow-classic-Gold.html for more details.
-- END ---
Share Facebook Twitter
Print Friendly and PDF DisclaimerReport Abuse
Contact Email [email protected]
Issued By MMOexpshop
Country United States
Categories Advertising , Games
Last Updated September 29, 2019