The majority of the time causal Dofus players pay to play


Posted December 23, 2019 by Megaomgchen

The majority of the time causal Dofus players pay to play
 
To a casual, it would be good, but to some hardcore Dofus player who wants the dungeon drops to become rare it would be a poor thing. Hardcore Dofus players wants tools to be more difficult to obtain, and making the Dofus game more easy would signify that the average Dofus players can now drop resources the hardcore Dofus players market for a lot of kamas. Possessing a difficulty setting where nonchalant could have simpler win but no drops would indicate that resources remains a workable revenue generator for both hardcore Dofus players. As a casual Dofus player, I do not mind game, but I believe that effort = reward, therefore the way imo that is ideal is to get a problem setting.

The majority of the time causal Dofus players pay to play, while hardcore players play to pay.I locate it completely legit from Ankama to open up things for your caual Dofus player, they are throwing out fresh zones on a 3 month basis, there's plenty of room for new hard content.Also, simplifying end game content for the mass should not really affect hardcore gamers, there are really few new Dofus gamers to the Dofus sport, and people who play because a very long time got all the possible achievements they can get, so what's the point in defending their position? Unusual stuff that sells cheaper so they cannot subscribe with ogrines? Is this exactly what Ankama wants to shield?These nerfs will encourage afk behavior in which Dofus players will lose all interest in treasure hunts. This isn't my complaint, although almost no roses are usually meant by A couple of chests per hunt. Until that change Dofus players were encouraged to venture to aggro zones so that they could get bonus loot. Then I think that is pretty stupid if you take away that AND STILL MAKE MOBS AGGRO IN OLD AGGRO ZONES. The new aggro system is understood by me, but it was noted that dinosaurs aggro in aggro zones that relied as multiplier zones for treasure hunts. SCAN THE MAP FOR THE CLUE, but it's more ANNOYING for treasure seekers since before this change you can go on a map, STAY IN PLACE although the system differs.

Now you will be LESS EFFICIENT for HALF OR 1/4 OF THE REWARDS. If you don't keep the bonus, this is going to make an effect. Treasure hunts before this change are still a good way to lvl up , without the need to form a set, BUT in a group or even SOLO you can lvl up faster with the ideal equipment, by simply fighting mobs. Treasure hunts on the other hand choose from 7/8 to 15 minutes based on how far backpedaling you need to perform because of a clue mark. They will take more in zones which are aggro, but also in zones that WERE NOT aggro in the first place - for new Dofus players/lower levels.

This change is pretty awful for treasure seekers although I really don't think my words are currently gon na create an impact. If we can get the same rewards I wouldn't mind the hassle with all the system. And I know from experience that one missclick can force you to lose month's worth of advancement, by grinding almost like if it turned out to be a full time job, acquired.

More Dofus Kamas information on https://www.ezdofus.com/
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Issued By Megaomgchen
Country Australia
Categories Advertising , Affiliate Program , Agriculture
Last Updated December 23, 2019