Imagine trying to fight a major boss several times


Posted October 12, 2020 by Megaomgchen

Imagine trying to fight a major boss several times
 
Imagine trying to fight a major boss several times because you keep dying after the three-minute mark has been hit. This begs the question, why was Blizzard attempting to make boss fights on Torment trouble brief? Shouldn't the conflicts be longer to encourage more excitement and private self-satisfaction once they are defeated? To cure this, let's see a return to the older'free' battle system of Diablo II, where gamers can keep fighting bosses without having to restart completely if everybody died. Furthermore, that the Enrage Timer must be an optional attribute instead of a built-in facet of Torment-level fights, because moving up against something overpowered only satisfied truly committed gamers, whilst irritating everyone else.

Adria became a central character by Act II, yet it was evident she had ulterior motives. Azmodan was believed Hell's greatest general, yet he was constantly telling you what he was going to perform next. Finally, the pursuit constructions for the first three actions saw a great deal of build-up and terrible pay-offs (e.g. you invest so much time resurrecting Zolton Kulle, simply to kill him soon afterwards ).

Therefore, the following Diablo game should have a very detailed narrative that does not have so many plot flaws, repetitive quests or foolish personality developments (Azmodan is a prime example of this collapse ). Considering how Reaper of Souls ended, Blizzard has a plethora of different directions they can go in, as long as they build Diablo IV's storyline more carefully and with better pacing (i.e. do not kill off a major character and delay that murderer's passing until the second act), they could pull a better match all round. Oh, and it would also help if they stopped the trend of making Act II the longest and most boring part of the game.

Diablo II was simple in its monster mob mechanics. Each time players encountered a unique enemy (a random monster with minions and a special characteristic), it would be one of the following: Fire/Cold/Lightning Enchanted, Spectral Hit (combo of Fire, Cold and Lightning), Extra Strong/Fast, Aura Enchanted, Cursed Stone Skin, Knockback or Mana Burn.

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Issued By Megaomgchen
Country American Samoa
Categories Accounting , Affiliate Program , Architecture
Last Updated October 12, 2020