Anime Market size is expected to grow USD 62.7 Billion by 2032


Posted March 6, 2024 by krutikad

The global anime market shows remarkable resilience and growth, defying economic obstacles.
 
The anime market size was valued at USD 25.8 Billion in 2022 and is expected to have a market size of USD 62.7 Billion by 2032 with a CAGR of 9.4%.

The anime industry remains robust on a global scale, showing remarkable resilience and expansion in the face of economic adversities. In recent years, anime has surpassed its once niche appeal to emerge as a dominant force in mainstream entertainment, captivating audiences worldwide regardless of age.

This surge in popularity owes itself to several factors, including the widespread availability of online streaming platforms, the vibrant growth of fan communities facilitated by social media platforms, and the concerted efforts of anime production companies to expand their reach internationally.

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The growth of the digital payment market is influenced by several factors, including:

Globalization: The increasing globalization of media distribution platforms has made anime more accessible to international audiences. Streaming services like Netflix and Crunchyroll offer a wide selection of anime titles with subtitles and dubbing in multiple languages, allowing viewers worldwide to enjoy Japanese animation.

Digital Platforms: The proliferation of digital platforms has revolutionized the way anime is consumed. Streaming services provide on-demand access to a vast library of anime content, eliminating the need for physical media like DVDs and Blu-rays. This convenience has contributed to the growing popularity of anime among mainstream audiences.

Diverse Content: Anime covers a diverse range of genres and themes, appealing to a broad spectrum of viewers. From action-packed shonen series like "Naruto" and "Dragon Ball" to emotionally engaging dramas like "Your Lie in April" and "Clannad," there is something for everyone in the world of anime. This diversity has helped expand the anime audience beyond its traditional fanbase.

Anime Market Segmentation:
By Type (2023-2032)
• T.V.
• Movie
• Video Games
• Internet Distribution
• Merchandising
• Music
• Pachinko
• Live Entertainment

By Age Group (2023-2032)
• Adults
• Teens

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Regional Analysis:
In North America, anime enjoys a strong presence as one of the largest markets for the genre outside of Japan. The region encompasses the United States and Canada, where anime boasts a significant and devoted fan base. Numerous popular anime series are officially licensed and made available to North American audiences through streaming platforms or physical home video releases. Additionally, North America hosts several well-known anime conventions, such as Anime Expo and Otakon, drawing in large crowds of enthusiasts annually.

Meanwhile, Japan stands as the birthplace and leading market for anime worldwide. The Japanese anime industry is highly advanced, featuring numerous studios and publishers dedicated to creating and distributing anime series, movies, and associated merchandise.

Competitive Landscape:
key players dominate with their extensive libraries of content and distribution platforms. Streaming giants like Bones Inc., Crunchyroll, and Pierrot Co.Ltd.for subscribers by offering a wide range of anime titles, including exclusive originals and popular series. Traditional anime studios in Japan, such as Toei Animation, Studio Ghibli, and Kyoto Animation, continue to produce high-quality content and hold significant influence in the industry.
Additionally, international collaborations between studios and entertainment companies contribute to the diversification of content and global appeal of anime. As the market expands and evolves, competition intensifies, driving innovation and investment in new productions and distribution strategies.

Top Companies are:
• Bones Inc. (Japan)
• TOEI Animation Co.Ltd. (Japan)
• Kyoto Animation Co.Ltd.(Japan)
• Crunchyroll (U.S.)
• Pierrot Co.Ltd.(Japan)
• MADHOUSE Inc.(Japan)
• Manglobe Inc. (Japan)
• A.Works (Japan)
• Production I.G,Inc (Japan)
• Studio Ghibli,Inc.(Japan)
• Sunrise Inc.(Japan)
• AIC RIGHTS Co.Ltd. (Japan)

Recent development:
• Increased global popularity of anime, with growing fan bases in North America, Europe, and Asia-Pacific regions.
• Expansion of streaming platforms offering extensive libraries of anime content, including Netflix, Crunchyroll, and Funimation.
• Rise of original anime productions commissioned by streaming services, such as Netflix's "Yasuke" and "Trese."
• Collaboration between anime studios and international entertainment companies for co-productions and adaptations of popular franchises.
• Growing influence of social media platforms like TikTok in promoting and popularizing anime content.

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Last Updated March 6, 2024