Given the customization they’re trying to go for in Diablo 4.


Posted July 19, 2023 by Dinhvand123

“The reason we shied away [from gear sets], at least for launch, it’s a live service game so I’m not going to promise anything’s forever, because I don’t even know eventually five years from now what decisions we’ll eventually make,” Adam said
 
I asked a few different questions that I’d been thinking about recently, and Adam had good answers. I did want to first focus on one specific thing that had been on my mind since I learned it was happening, that Diablo 4 is not launching with gear sets. Earlier in the interview, Adam gave an answer that suggested that Runewords were possibly returning to Diablo 4 later, but in this case, it seems like gear sets may be a harder sell, given the customization they’re trying to go for in Diablo 4.

“The reason we shied away [from gear sets], at least for launch, it’s a live service game so I’m not going to promise anything’s forever, because I don’t even know eventually five years from now what decisions we’ll eventually make,” Adam said. “is that our philosophy and our idea for why we didn’t put them in for launch is that as much as we can, we’re trying to chase a more open-ended design in which players can choose how they want to get to their destinations.”

“A lot of times the way I talk about this with my designers is our job is to imagine that you’re on a road and you’re trying to go somewhere,” he continued. “We give you the destination, and then we give you a lot of different roads on how to get there. The tornado Druid example, your destination is ‘I want to fill up the screen with tornados.’ But as far as where do you get the itemization? Where do you get the legendary powers? Which ones do you decide to equip? That’s up to you for how to get there and there’s a lot of winding different ways you can eventually arrive at that endpoint.”

“When it comes to sets, a lot of times you can think of within that framework, we give you an endpoint, then there’s only one road to get there, which is acquire these two or three or six very specific items, and that’s the only way to get there. Our north star in Diablo 4, at least right now for design, is that we don’t want to be that prescriptive as far as the fantasies and things that we’re selling you.”

While I was a little skeptical when I first heard there were no sets, given how essential they seemed in past games, after seeing Diablo 4’s build design and hearing Adam’s answer, I do get it now, and how sets don’t really work within the framework they’ve built here. We have legendary items with variant abilities, we have the ability to extract those legendary powers and apply them to other items in other slots. We have unique items with fixed abilities in fixed slots. And we even have legendary power nodes within the paragon system. It does seem more dynamic than “get six pieces of Tal Rasha’s to have the meta Sorceress build.” I have liked sets in games like this, from Diablo 2-3 to The Division, but I think there’s a clear reason they’ve shied away this time. Looking at another looter like Destiny, for instance, it’s a similar reason why that game, despite being a decade old, has never gone down the set route at all.

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Last Updated July 19, 2023