Cloud Gaming Market 2019: Top Key Company Analysis with Regional Forecast 2023


Posted November 20, 2019 by DhanashreeP

The global cloud gaming market has been segmented based on type, gaming system, deployment, end user, and region.
 
Global Cloud Gaming Market Research Report: by Type (Video Streaming, File Streaming), Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others), Deployment (Public Cloud, Hybrid Cloud, Private Cloud), End User (Casual Gamers, Serious Gamers and Social Gamers) and by Region (North America, Europe, Asia Pacific, Middle East & Africa and South America) - Forecast till 2023



Cloud Gaming Market Research Report - Global Forecast till 2023

The Global Cloud Gaming Market is expected to reach 3,806.52 million by 2023, registering a CAGR of 24.69% during the forecast period 2017–2023. In this report, Market Research Future (MRFR) includes market segmentation and market dynamics to offer a better glimpse of the market in the coming years.

With adoption of game as a service, a user can experience games on demand on any device, such as PCs, tablets, laptops, or smartphones, with high quality, low latency, and multi-device gaming capabilities. Additionally, the games can be accessed anytime, from any device, anywhere across the globe without the requirement for additional hardware, gaming setup, game discs, downloads, installations. One of the major issues with traditional gaming is that a lot of hardware devices, which includes game controllers, disc drives, game discs, are needed to play a game.

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Moreover, the game requires a certain set of specifications in terms of RAM, CPU, GPU, and display, among others which must be compatible with the device to be played upon. Also, the installation file for these games are to be downloaded or copied from the disc and installed on the computer, which takes up a lot of storage space. With cloud gaming, the issue of owning expensive games and storage is replaced by gaming as a service. Thus, the increasing demand for gaming as a service is expected to fuel the growth of cloud gaming market during the forecast period. However, the lack of proper cloud infrastructure and unavailability of high-speed internet in most of the regions are some of the factors which are expected to hinder the growth of the market.

Segmental Analysis

The global cloud gaming market has been segmented based on type, gaming system, deployment, end user, and region.

Based on the type, the global cloud gaming market can be segmented into video streaming and file streaming.

By deployment, the global cloud gaming market has been segmented into public cloud, hybrid cloud, and private cloud.

Based on gaming system, the cloud gaming market has been segregated into remote play, G-Cluster, PlayStation, Stream My Game, steam in-home streaming, and others.

Based on end user, the cloud gaming market has been categorized as casual gamers, serious gamers, and social gamers.

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Competitive Analysis

The prominent players operating in the cloud gaming market are Sony Corporation (Japan), Game Fly (US), Nvidia Corporation (US), Ubitus Inc. (US), Playkey (US), PlayGiga (Spain), Tsinghua Tongfang Co., Ltd (China), Microsoft Corporation (US), Zynga, Inc. (US), Cirrascale Corporation (US), Google, LLC (US), and Hatch Entertainment Ltd (Finland).

Regional Analysis

Regionally, the cloud gaming market has been divided into North America, Europe, Asia-Pacific, and the rest of the world (the Middle East & Africa and South America).

North America held the largest market share of in 2018 in the cloud gaming market; it is expected to dominate during the forecast period. Increased adoption of smartphones and high-speed internet penetration in this region are some of the factors expected to fuel market growth.

The market in Asia-Pacific is expected to register the highest CAGR of 27.58% during the forecast period. Asia-Pacific has been categorized into five geographical segments: China, Japan, India, South Korea, and the rest of Asia-Pacific. Asia-Pacific is expected to dominate the global cloud gaming market in 2023. This is attributed to the presence of active players in China, Japan, South Korea, India, and Hong Kong.

Also Read: https://www.marketwatch.com/press-release/cloud-gaming-market-size-share-competitive-trends-and-forecast-to-2023-integration-of-ar-and-vr-enabled-technology-is-likely-to-gain-a-huge-traction-for-cloud-gaming-industry-2018-10-15

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Last Updated November 20, 2019