The basic system introduction from Dev Blog: LootShare and get cheap rs3gold


Posted March 9, 2016 by cheapgold

Unlike the previously offered LootShare systems, team damage will not be pooled. A LootShare team will only be awarded the drop if a member of that team dealt more damage to the boss than other players.
 
Unlike the previously offered LootShare systems, team damage will not be pooled. A LootShare team will only be awarded the drop if a member of that team dealt more damage to the boss than other players.
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This change to how kills are awarded for LootShare means that solo players will still be able to compete with teams. It also means there is no need for designated LootShare worlds.

To use LootShare you and your team must join a friends chat. Both the owner of the friends chat and the team members must then enable LootShare. There will be a 60 second delay when enabling LootShare (and a similar delay when disabling Lootshare).

If LootShare makes it into Old School, loot broadcasts will mention whether or not a drop was received via LootShare. This will help members of a team recognise when someone does not have LootShare enabled.
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Last Updated March 9, 2016